Magalong, C. & Siyahhan, S. (2023). Technology Integration in a Design Thinking School: A Case Study of a 3rd-Grade Teacher. In E. Langran (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2178-2184). New Orleans, LA, United States: Association for the Advancement of Computing in Education (AACE). Retrieved April 10, 2023 from

Siyahhan, S. (2021). Intergenerational play Around Immersive Video Games. In A. Hui & C. Wagner (Eds.),  Creative and Collaborative Learning through Immersion: Interdisciplinary and International Perspectives (pp. 151-166). Cham: Springer International Publishing.

Parekh, P., Gee, E., Tran, K., Aguilera, E., Pérez Cortés, L. E., Kessner, T., & Siyahhan, S. (2021). Board game design: an educational tool for understanding environmental issues. International Journal of Science Education, 43(13), 2148-2168.

Kessner, T. M., Parekh, P., Aguliera, E., Pérez Cortés, L. E., Tran, K. M., Siyahhan, S., & Gee, E. R. (2021). (Design) thinking out loud: adolescents’ design talk in a library makerspace tabletop game design camp. Information and Learning Sciences, 122(9/10), 651-670.

Siyahhan, S. & Gaydos, M. (2019). Guest editorial: Foregrounding play: An interdisciplinary dialogue on video games and learning. Information and Learning Sciences, 120(9/10), 541-546.

Siyahhan, S. & Gee, E. (2018). Families at Play: Connecting and learning through video games. Cambridge, MA: MIT Press.

Siyahhan, S. & Lee, J. (2018). What makes media educational? Learning from Latino parents and children. In E. Gee, L. M. Takeuchi, and E. Wartella (Eds.), Children and families in the digital age: Learning together in a media-saturated culture (pp.115-134). New York, NY: Routledge.

Gee, E., Takeuchi, L. M., Siyahhan, S., & Ellerbe, B. (2018). The influence of siblings on the digital media ecology of Latino children. In E. Gee, L. M. Takeuchi, and E. Wartella (Eds.), Children and families in the digital age: Learning together in a media saturated culture (pp. 37-55). New York, NY: Routledge.

Siyahhan, S., Ingram-Goble A., Barab, S. & Solomou, M. (2017). Educational games to support caring and compassion among youth: A design narrative. International Journal of Gaming and Computer-Mediated Simulations, 9(1), 59-74.

Siyahhan, S., & Gee, E. (2016). Understanding gaming and gender within the everyday lives of Mexican-American family homes. Y. Kafai, G. T. Richard, & B. Tynes (Eds.). Diversifying Barbie: Intersectional Perspectives and Inclusive Designs in Gaming (pp. 59-71). ETC Press.

Gee, E., Siyahhan, S., & Cirell, A. M. (2016). Video gaming as digital media, play, and family routine: Implications for understanding video gaming and learning in family contexts. Learning, Media, and Technology. Available at:

Levinson, A. M., Siyahhan, S., Pressey, B., & Taylor, K. H. (2015). Diverse families and media: Using research to inspire design. A report of the Families and Media Project. New York: The Joan Ganz Cooney Center at Sesame Workshop.

Siyahhan, S. (2014). Intergenerational play around video games: A context for family connection and learning. In Proceedings of the 12th International Conference of the Learning Sciences (1228-36) (Volume 3). International Society of the Learning Sciences: Boulder, CO.  

Gee, E., & Siyahhan, S. (2014). Conceptual and methodological issues with young children’s digital gaming and learning. In Proceedings of the 12th International Conference of the Learning Sciences (1264-72) (Volume 3). International Society of the Learning Sciences: Boulder, CO.  

Siyahhan, S. (2014). Children’s experiences with bullying: understanding sexuality, gender, and homophobia. Linguistics and Education, 25, 158-160. 

Aricak, O. T., Tanrikulu, T., Siyahhan, S., & Kinay, H. (2013). Cyberbullying: the bad and the ugly side of information age. In M. Patrut & B. Patrut (Eds.), Social Media in Higher Education: Teaching in Web 2.0 (pp. 318-333). IGI Global, USA.

Siyahhan, S., Aricak, T., & Cayirdag, N. (2012). The relation between bullying, victimization, and adolescents’ level of hopelessness. Journal of Adolescence, 35(4), 1053-1059.

Gresalfi, M., Gordon, L., & Siyahhan, S. (2012). From tacit knowledge to explicit explanation: Mining student designs for evidence of systems thinking. In van Aalst, J., Thompson, K., Jacobson, M.J., & Reimann, P. (Eds.). Future of Learning: Proceedings of the 10th International Conference of Learning Sciences (pp. 545-546). International Society of the Learning Sciences: Sydney, Australia.

Siyahhan, S., Barab, S., & James, C. (2011). Youth and the ethics of identity play in virtual spaces. Journal of Interactive Learning Research, 22(1), 111-138.

Siyahhan, S., Barab, S., & Downton, M. (2010). Using activity theory to understand intergenerational play: The case of Family Quest. International Journal of Computer-supported Collaborative Learning, 5(4), 415-432.

Barab, S. A., Scott, B., & Siyahhan, S., Goldstone, R., Ingram-Goble, A., et al. (2009). Transformational play as a curricular scaffold: Using videogames to support science education. Journal of Science Education and Technology, 18(4), 305-320.

Gresalfi, M., Barab, S., Siyahhan, S., & Christensen, T. (2009). Virtual worlds, conceptual understanding, and me: Designing for critical engagement. On the Horizon, 17 (1), 21-34.

Siyahhan, S., Barab, S., & Downton, M. (2008). Shared inter-generational collaborative problem solving play spaces. In Kirschner, P. A., Prins, F., Jonker, V., & Kanselaar, G. (Eds.). Creating a learning world: Proceedings of the 8th International Conference of the Learning Sciences (pp.130-131). International Society of the Learning Sciences: Utrecht, Netherlands.

Aricak, T. Bekci, B., Siyahhan, S., & Martinez, R. (2008). Turkish elementary school students’ perceptions of local and global terrorism. Electronic Journal of Research in Educational Psychology, 14(6), 117-134.

Aricak, T., Siyahhan, S., Uzunhasanoglu, A., Saribeyoglu, S., Ciplak, S., et al. (2008). Cyberbullying among Turkish adolescents. CyberPsychology and Behavior, 11(3), 253-261.